| FEASIBILITY EXPERIMENT | ||
| To kill the lion: | - | Needs scimitar and leather shield. |
| Plaited rope: | - | Tie to charred tree. |
| Glowing brazier: | - | Use in ice cave and ice tunnel. |
| FINAL MISSION | ||
| The End Monster: | - | Clue to directions. |
| Guardian Two: | - | Red herring. |
| Guardian Three: | - | Say anagram. |
| The Mad Monk: | - | Flee south. |
| The Wart King: | - | Show carving. |
| FOREST AT WORLD'S END | ||
| The nymph: | - | Give her a kiss. |
| The dragon: | - | Blow the horn. |
| The witch: | - | Wear the ring. |
| The crystals: | - | Give to blacksmith. |
| The rock: | - | Rub it. |
| The sword: | - | Kill demons, Karl and Zarn. |
| FOUR MINUTES TO MIDNIGHT | ||
| The ringing telephone: | - | A red herring. |
| To get Sue back through the tunnel: | - | Knock her out and carry her. |
| In the bank vault: | - | Take the book but leave the money. |
| To calm the madman: | - | Needs Sylvia and Sue. |
| FUDDO AND SLAM | ||
| To cross the river: | - | Chop tree and roll it. |
| To survive icy wasteland: | - | Search mound and skin bear. |
| To deal with mothership: | - | Ask Slam to use poke. |
| To avoid being crushed by enormous ball: | - | Swap full sack for crush. |
| In Chateau Wrathful: | - | Turn page on calendar. |
| To survive in war-zone: | - | Carry ice crown. |