| PAWN, THE | ||
| To stop the guru laughing at you: | - | Cover wristband with shirt. |
| To remove the boulder: | - | Tie hoe and rake with shirt and lever boulder. |
| What to give the guru: | - | Put snow in bowl. |
| To lift the floorboards: | - | Close door first. |
| What to do with the snowman: | - | Melt him with the white. |
| What to do with the rice: | - | Give it to the alchemists. |
| PLAY IT AGAIN SAM | ||
| To get a taxi: | - | Hail taxi. |
| To get into apartment: | - | Jemmy door. |
| To get out again: | - | Unbolt window. |
| When barman asks "What'll you have?": | - | Order bourbon. |
| When Rudy asks what you are doing: | - | Looking for Silvia. |
| To untie bonds: | - | Cut bonds blade. |
| What next: | - | Climb through window. |
| In Gloria's apartment: | - | "Say why" several times. |
| What to do when somebody hears you at the warehouse: | - | Hide. |
| PRICE OF MAGIK | ||
| To deal with the Dark Spawn: | - | Sanity goes with claws. |
| To deal with the Hawkmoth: | - | You cannot. |
| To deal with the Lounge Lizard: | - | Wave a mirror at it. |
| PRINCE OF TYNDAL | ||
| How to get rope you can't reach: | - | Fix hook to pole then hook rope. |
| What to give the alchemist: | - | The book. |
| How to move the rocks: | - | Get the villagers to do it. |
| What to do with the jewel: | - | Give it to the magpie. |
| What to do with the mushroom: | - | Pour potion on it. |
| How to enter the hole at the waterfall: | - | Cast spell of destruction. |
| What to do at the altar: | - | Place gold key in recess. |