Beat-'em-ups, eh? There've been oodles of them gracing the Speccy over the years, haven't there? So many in fact that it's easy-peasy to get your Exploding Fists mixed up with your International Karates and end up with absolutely no idea where you are. But not any more, 'cos here's the Definitive Guide To Beat-'Em-Ups.
Before we start, let's get one thing straight - beat-'em-ups are not boring, and if you think they are then you've got it all wrong. On the contrary, they're jolly interesting. And, rather than all being exactly the same, they're highly individual affairs, each with their own subtleties and nuances. To assume otherwise exhibits a total ignorance of the creativity and skill that go into making what has become one of the stalwarts of the computer games industry.
So what constitutes a 'beat-'em-up'? Obviously, the beating up of one or more characters is an essential part of the gameplay. Whether this is done with one's hands or a weapon depends on the game. Purists tend to frown upon the use of shurikens, big sticks and other instruments, but it's a sad fact that in these days you're unlikely to rescue your princess without some sort of mechanical assistance. The setting is also important. The summit of Mount Yukahomo is ideal, or perhaps the imperial palace of the Dragon Master, but an oriental atmosphere is a definite must.
In its traditional form the beat-'em-up takes place on a single screen, with your opponents tackling you one at a time. Variations, however, include the scrolling beat-'em-up (with the bonus of tackling two or more adversaries at once) and the full scale flip-screen, multi-level version with add-on weapons, puzzles to solve and an embossment of up to three initials. Whichever incarnation it appears in, a beat-'em-up is not to be taken lightly. A sharp eye, lightning reflexes and an elephantine memory (for learning all those moves) are needed, along with the finest joystick available.
"That's easy," you exclaim. "Way Of The Exploding Fist!" But you'd be wrong. The first-ever beat-'em-up, the father of them all, the seed from which all future offerings stemmed forth, and of which all others are but pale imitations, was none other than Kung Fu, from a long-forgotten label called Bug-Byte.
A very primitive construction, it had all the ingredients of the real thing (including tinkly music). The rest, as they say, is, erm... oh, well you know.
As beat-'em-ups tend to transcend all normal ratings systems, we've adopted a special one for the purposes of this guide. The categories are as follows ...
How well does it capture that all-important oriental feel? New York ghetto settings aren't really on.
Do you want to curl up and die every time a knee gets planted in your groin, or is it about as traumatic as a merry jig of morris dancing?
Is it just left, right, up, down and fire, or does every joystick direction do something radically different?
What does the future hold? Pride of place in your collection or a dusty grave under the bed?
Way Of The Exploding Fist | ||
---|---|---|
Melbourne House | ||
The game that launched a thousand others. Known simply as Fist to its millions of fans, this laid the foundations for all that were to follow, and without doubt remains the most famous beat-'em-up of all time. |
||
Inscrutability: | 94% | |
Wince Factor: | 73% | |
Versatility: | 68% | |
Eastern Promise: | 82% | |
Overall: | 83% | |
International Karate | ||
---|---|---|
System 3 | ||
While being a shameful copy of Fist in most ways, International Karate managed to introduce a few novel features. The main one was the 'International' bit, which means that the game is played against a series of backdrops representing various parts of the world. Then there was speech, which is about as successful as always on the Speccy. And finally the bonus screens. Hmm. |
||
Inscrutability: | 75% | |
Wince Factor: | 66% | |
Versatility: | 68% | |
Eastern Promise: | 79% | |
Overall: | 74% | |
Bruce Lee | ||
---|---|---|
US Gold | ||
Bruce Lee comes from roughly the same era as Fist, but shows its age rather more severely. Apart from just beating people up. Bruce has to dash about collecting lamps and avoiding being killed by various hazards. The game takes place in a multi-screen fortress, the object being to destroy a wizard on the last screen. |
||
Inscrutability: | 87% | |
Wince Factor: | 32% | |
Versatility: | 32% | |
Eastern Promise: | 36% | |
Overall: | 44% | |
Advanced Ninja Simulator | ||
---|---|---|
Skintflintsoft | ||
It was inevitable that, given the piles of money everyone else was making out of them, the cheapie labels would have a crack at the beat-'em-ups too. And, of course, the results were quite horrendous. With the bare minimum of moves, appalling graphics, dreadful music and complete lack of any fresh ideas. Advanced Ninja Simulator is about as typical a budget game as you're likely to get. |
||
Inscrutability: | 9% | |
Wince Factor: | 100% | |
Versatility: | 2% | |
Eastern Promise: | 1% | |
Overall: | 5% | |
Kung Fu Master | ||
---|---|---|
US Gold | ||
I'm probably wrong, but I'd say Kung Fu Master was the first scrolling beat-'em-up to arrive on the scene, and possibly even the first conversion of an arcade beat-'em-up. It's also absolutely terrible (and no question there). |
||
Inscrutability: | 53% | |
Wince Factor: | 45% | |
Versatility: | 58% | |
Eastern Promise: | 22% | |
Overall: | 30% | |
Barbarian | ||
---|---|---|
Palace | ||
Now we're talking. Although there isn't a single kimono or droopy moustache in sight, and swords rather than hands are used for carving people up, Barbarian is easily the most agonisingly painful game ever released. There's blood literally everywhere, with continuous slaughter the order of the day. |
||
Inscrutability: | 7% | |
Wince Factor: | 96% | |
Versatility: | 91% | |
Eastern Promise: | 93% | |
Overall: | 91% | |
Target Renegade | ||
---|---|---|
Imagine | ||
Like Barbarian, the Renegade series avoided the stereotypical martial arts confrontation, and instead went for a modern-day 'street' setting. It still comes out on top. |
||
Inscrutability: | 38% | |
Wince Factor: | 90% | |
Versatility: | 93% | |
Eastern Promise: | 89% | |
Overall: | 90% | |
MOVES THAT CHANGED THE WORLD | ||
---|---|---|
The Roundhouse | Like so many other great moves, the Roundhouse first came to light in Fist. That classic blend of balletic poetry and jaw-breaking power makes it a manoeuvre for all occasions. |
|
The Sweeping Kick | This it the standard move for success in Kung Fu Master, and demonstrates what can be achieved just by waving your leg around in the direction of the foe. |
|
The Pile-On | This move is unique to the Renegade series, and can cause some alarm when you find your shoulders gripped by one baddie while another lays into you from the front. However, careful placement of elbows and feet can turn the tables in your favour. |
|
Decapitation | The satisfying result of a cunningly-timed neck-chop during a game of Barbarian is the removal of the enemy's head, which can be greatly to your advantage. |
EVERY BEAT-'EM-UP EVER RELEASED | ||||
---|---|---|---|---|
(Apart from quite a few probably) | ||||
Avenger | Gremlin Graphics |
|||
Barbarian | Palace |
|||
Barbarian II | Palace |
|||
Big Trouble in Little China | Electric Dreams |
|||
Bruce Lee | US Gold |
|||
Double Dragon | Melbourne House |
|||
Double Dragon II | Melbourne House |
|||
Dragon Ninja | Imagine |
|||
Dynamite Dux | Activision |
|||
Exploding Fist | Melbourne House |
|||
Fallen Angel | Alternative |
|||
Fighting Warrior | Melbourne House |
|||
Fist II | Melbourne House |
|||
Gladiator | Domark |
|||
Human Killing Machine | US Gold |
|||
International Karate | System 3 |
|||
International Karate II | System 3 |
|||
Kai Temple | Firebird |
|||
Kendo Warrior | Byte Back |
|||
Kick Boxing | Firebird |
|||
Knight Force | Titus |
|||
Knucklebuster | Melbourne House |
|||
Kung Fu | Bug Byte |
|||
Kung Fu Knights | Top Ten Software |
|||
Kung Fu Master | US Gold |
|||
Hercules | Gremlin Graphics |
|||
Last Ninja II | System 3 |
|||
Legend Of Kage | Imagine |
|||
Legend Of The Amazon Women | US Gold |
|||
Ninja | MAD Games |
|||
Ninja Hamster | CRL |
|||
Oriental Hero | Firebird |
|||
Renegade | Imagine |
|||
Renegade III | Ocean |
|||
Saboteur | Durell |
|||
Saboteur II | Durell |
|||
Sai Combat | Mirrorsoft |
|||
Samurai Trilogy | Gremlin Graphics |
|||
Samurai Warrior | Firebird |
|||
Shao Lins Road | The Edge |
|||
Shanghai Warriors | Players |
|||
Shinobi | Virgin |
|||
Street Hassle | Melbourne House |
|||
Target Renegade | Ocean |
|||
Thundercats | Elite |
|||
Way Of The Exploding Fist | Melbourne House |
|||
Way Of The Tiger | Gremlin Graphics |
|||
Uchi Mata | Martech |
|||
Vigilante | US Gold |
|||
Yie Ar Kung Fu | Imagine |