CHASE HQ 

 US Gold 

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 Y S Megagame, Crash Smash, Sinclair User Classic, C+VG Hit, Games Machine Star Player, What Toaster? Best Buy, Goat Breeders' Gazette Recommended purchase..... need I go on?

Chase HQ was a confirmed classic when it first packed it's bags and made the lonesome journey from coin-op to computer conversion back in 1989. Luckily, it was one and three quarters as good on the spectrum as anything else. The super-fast and smooth graphics (minus colour), the sound (yes, sound, including digitised speech), the playability, the addictiveness.

All this, and practically everything else in the coin-op seemed to have been miraculously squeezed into our rubber keyed chum, just going to show that the spectrum is by no means on its last legs. (Which is quite ironic because the legs fell off my Speccy years ago.) I'm beating rather annoyingly around the bush again but I hardly know where to start - even though I've almost finished the review.

The game is a straight race-em up where you have to catch up with a baddy and then ram him off the road, all within a time limit. This makes a great change from boringly racing against the clock, and there are loads of great touches, such as jumps in the road, tunnels to drive through, splits in the road and a great intro sequence. Ooooh. Wibble. Sorry - but I just couldn't control my excitement any longer. I'm just going to have to make Chase HQ a Mega-Game again.

Graphics    GRAPHICS

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Playability    PLAYABILITY

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Addictiveness    ADDICTIVENESS

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Overall Score    OVERALL SCORE

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Review from

YOUR SINCLAIR - ISSUE 73 - JAN 1992

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